Secret Six Samurai Deck Breakdown

Cards Usage Statistic

Main Deck

Grandmaster of the Six Samurai
Grandmaster of the Six Samurai
Grandmaster of the Six Samurai
EARTH 5
Grandmaster of the Six Samurai
  • ATK:

  • 2100

  • DEF:

  • 800


You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.

Legendary Six Samurai - Kageki
Legendary Six Samurai - Kageki
Legendary Six Samurai - Kageki
WIND 3
Legendary Six Samurai - Kageki
  • ATK:

  • 200

  • DEF:

  • 2000


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK.

Legendary Six Samurai - Kizan
Legendary Six Samurai - Kizan
Legendary Six Samurai - Kizan
EARTH 4
Legendary Six Samurai - Kizan
  • ATK:

  • 1800

  • DEF:

  • 500


If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.

Secret Six Samurai - Hatsume
Secret Six Samurai - Hatsume
Secret Six Samurai - Hatsume
WATER 3
Secret Six Samurai - Hatsume
  • ATK:

  • 1600

  • DEF:

  • 1500


You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

Anarchist Monk of the Six Samurai
Anarchist Monk of the Six Samurai
Anarchist Monk of the Six Samurai
DARK 3
Anarchist Monk of the Six Samurai
  • ATK:

  • 500

  • DEF:

  • 0


If you control a "Six Samurai" monster other than "Anarchist Monk of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Anarchist Monk of the Six Samurai" once per turn this way. You can only use each of the following effects of "Anarchist Monk of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Samurai" Quick-Play Spell from your Deck to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect. ● The Levels of all monsters your opponent controls are reduced by 1.

Secret Six Samurai - Fuma
Secret Six Samurai - Fuma
Secret Six Samurai - Fuma
WIND 1
Secret Six Samurai - Fuma
  • ATK:

  • 200

  • DEF:

  • 1800


If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

Asceticism of the Six Samurai
Asceticism of the Six Samurai
Asceticism of the Six Samurai
Spell Quick
Asceticism of the Six Samurai

    Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Gateway of the Six
      Gateway of the Six
      Gateway of the Six
      Spell Continuous
      Gateway of the Six

        Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. ● 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn. ● 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand. ● 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.

        Reinforcement of the Army
        Reinforcement of the Army
        Reinforcement of the Army
        Spell Normal
        Reinforcement of the Army

          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

          Shien's Dojo
          Shien's Dojo
          Shien's Dojo
          Spell Continuous
          Shien's Dojo

            Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.

            Shien's Smoke Signal
            Shien's Smoke Signal
            Shien's Smoke Signal
            Spell Normal
            Shien's Smoke Signal

              Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.

              Six Samurai United
              Six Samurai United
              Six Samurai United
              Spell Continuous
              Six Samurai United

                Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.

                Six Strike - Double Assault
                Six Strike - Double Assault
                Six Strike - Double Assault
                Spell Quick
                Six Strike - Double Assault

                  Apply 1 of these effects, or if you control 2 or more "Six Samurai" monsters, you can apply both effects in sequence. ● Special Summon 1 "Six Samurai" monster with 2000 or less ATK from your hand or GY. ● Change 1 monster your opponent controls with 2000 or less ATK to face-down Defense Position. During your Main Phase: You can banish this card from your GY, then target 1 "Six Samurai" monster in your GY; add it to your hand. You can only use 1 "Six Strike - Double Assault" effect per turn, and only once that turn.

                  Temple of the Six
                  Temple of the Six
                  Temple of the Six
                  Spell Field
                  Temple of the Six

                    Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card.

                    Extra Deck

                    Battle Shogun of the Six Samurai
                    Battle Shogun of the Six Samurai
                    Battle Shogun of the Six Samurai
                    EARTH
                    Battle Shogun of the Six Samurai
                    • ATK:

                    • 1000

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 Warrior monsters, including a "Six Samurai" monster If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. Gains 100 ATK for each Bushido Counter on your field.

                    Legendary Six Samurai - Shi En
                    Legendary Six Samurai - Shi En
                    Legendary Six Samurai - Shi En
                    DARK 5
                    Legendary Six Samurai - Shi En
                    • ATK:

                    • 2500

                    • DEF:

                    • 1400


                    1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.

                    Naturia Beast
                    Naturia Beast
                    Naturia Beast
                    EARTH 5
                    Naturia Beast
                    • ATK:

                    • 2200

                    • DEF:

                    • 1700


                    1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.

                    Main: 55 Extra: 15

                    2 cardElder of the Six Samurai 2 cardElder of the Six Samurai
                    Elder of the Six Samurai
                    EARTH 3
                    Elder of the Six Samurai
                    • ATK:

                    • 400

                    • DEF:

                    • 0


                    If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).


                    1 cardEnishi, Shien's Chancellor 1 cardEnishi, Shien's Chancellor
                    Enishi, Shien's Chancellor
                    LIGHT 6
                    Enishi, Shien's Chancellor
                    • ATK:

                    • 2200

                    • DEF:

                    • 1200


                    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your GY. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot attack the turn this effect is activated.


                    2 cardGrandmaster of the Six Samurai 2 cardGrandmaster of the Six Samurai
                    Grandmaster of the Six Samurai
                    EARTH 5
                    Grandmaster of the Six Samurai
                    • ATK:

                    • 2100

                    • DEF:

                    • 800


                    You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.


                    1 cardHand of the Six Samurai 1 cardHand of the Six Samurai
                    Hand of the Six Samurai
                    FIRE 3
                    Hand of the Six Samurai
                    • ATK:

                    • 1600

                    • DEF:

                    • 1000


                    If you control another "Six Samurai" monster: You can Tribute 1 "Six Samurai" monster, then target 1 monster on the field; destroy that target.


                    1 cardLegendary Six Samurai - Enishi 1 cardLegendary Six Samurai - Enishi
                    Legendary Six Samurai - Enishi
                    LIGHT 4
                    Legendary Six Samurai - Enishi
                    • ATK:

                    • 1700

                    • DEF:

                    • 700


                    Once per turn, during either player's turn: You can banish 2 "Six Samurai" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up "Six Samurai" monsters except "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF.


                    3 cardLegendary Six Samurai - Kageki 3 cardLegendary Six Samurai - Kageki
                    Legendary Six Samurai - Kageki
                    WIND 3
                    Legendary Six Samurai - Kageki
                    • ATK:

                    • 200

                    • DEF:

                    • 2000


                    When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK.


                    3 cardLegendary Six Samurai - Kizan
                    3 cardLegendary Six Samurai - Kizan
                    Legendary Six Samurai - Kizan
                    EARTH 4
                    Legendary Six Samurai - Kizan
                    • ATK:

                    • 1800

                    • DEF:

                    • 500


                    If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.


                    1 cardShien's Advisor 1 cardShien's Advisor
                    Shien's Advisor
                    EARTH 4
                    Shien's Advisor
                    • ATK:

                    • 1200

                    • DEF:

                    • 400


                    If this card is Normal Summoned while you control a "Six Samurai" monster: Declare 1 Monster Type; while this card is face-up on the field, monsters with the declared Monster Type cannot declare an attack or be Special Summoned.


                    2 cardThe Six Samurai - Irou 2 cardThe Six Samurai - Irou
                    The Six Samurai - Irou
                    DARK 4
                    The Six Samurai - Irou
                    • ATK:

                    • 1700

                    • DEF:

                    • 1200


                    At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


                    1 cardThe Six Samurai - Kamon 1 cardThe Six Samurai - Kamon
                    The Six Samurai - Kamon
                    FIRE 3
                    The Six Samurai - Kamon
                    • ATK:

                    • 1500

                    • DEF:

                    • 1000


                    Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


                    2 cardThe Six Samurai - Yaichi 2 cardThe Six Samurai - Yaichi
                    The Six Samurai - Yaichi
                    WATER 3
                    The Six Samurai - Yaichi
                    • ATK:

                    • 1300

                    • DEF:

                    • 800


                    Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


                    2 cardThe Six Samurai - Zanji 2 cardThe Six Samurai - Zanji
                    The Six Samurai - Zanji
                    LIGHT 4
                    The Six Samurai - Zanji
                    • ATK:

                    • 1800

                    • DEF:

                    • 1300


                    At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


                    1 cardEffect Veiler 1 cardEffect Veiler
                    Effect Veiler
                    LIGHT 1
                    Effect Veiler
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                    3 cardKagemusha of the Six Samurai 3 cardKagemusha of the Six Samurai
                    Kagemusha of the Six Samurai
                    EARTH 2
                    Kagemusha of the Six Samurai
                    • ATK:

                    • 400

                    • DEF:

                    • 1800


                    During either player's turn, when exactly 1 face-up "Six Samurai" monster you control is targeted by a Spell Card, Trap Card, or card effect that could have targeted this card: You can activate this effect; that Spell/Trap/effect now targets this face-up card on the field, instead.


                    2 cardShien's Squire 2 cardShien's Squire
                    Shien's Squire
                    EARTH 1
                    Shien's Squire
                    • ATK:

                    • 300

                    • DEF:

                    • 700


                    During damage calculation, in either player's turn, if a "Six Samurai" monster you control battles: You can send this card from your hand to the Graveyard; that monster cannot be destroyed by battle this turn.


                    2 cardAsceticism of the Six Samurai 2 cardAsceticism of the Six Samurai
                    Asceticism of the Six Samurai
                    Spell Quick
                    Asceticism of the Six Samurai

                      Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn.


                      2 cardDimensional Fissure 2 cardDimensional Fissure
                      Dimensional Fissure
                      Spell Continuous
                      Dimensional Fissure

                        Any monster sent to the Graveyard is banished instead.


                        1 cardGateway of the Six
                        1 cardGateway of the Six
                        Gateway of the Six
                        Spell Continuous
                        Gateway of the Six

                          Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. ● 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn. ● 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand. ● 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.


                          2 cardLeeching the Light 2 cardLeeching the Light
                          Leeching the Light
                          Spell Normal
                          Leeching the Light

                            Select 1 face-up LIGHT monster your opponent controls. All face-up Attack Position monsters you control gain ATK equal to the ATK of the selected monster, until the End Phase.


                            1 cardMind Control 1 cardMind Control
                            Mind Control
                            Spell Normal
                            Mind Control

                              Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                              1 cardMonster Reborn
                              1 cardMonster Reborn
                              Monster Reborn
                              Spell Normal
                              Monster Reborn

                                Target 1 monster in either GY; Special Summon it.




                                Tag(s):

                                1 cardReinforcement of the Army
                                1 cardReinforcement of the Army
                                Reinforcement of the Army
                                Spell Normal
                                Reinforcement of the Army

                                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                  3 cardShien's Dojo 3 cardShien's Dojo
                                  Shien's Dojo
                                  Spell Continuous
                                  Shien's Dojo

                                    Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.


                                    1 cardShien's Smoke Signal 1 cardShien's Smoke Signal
                                    Shien's Smoke Signal
                                    Spell Normal
                                    Shien's Smoke Signal

                                      Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.


                                      3 cardSix Samurai United 3 cardSix Samurai United
                                      Six Samurai United
                                      Spell Continuous
                                      Six Samurai United

                                        Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.


                                        1 cardSix Strike - Triple Impact 1 cardSix Strike - Triple Impact
                                        Six Strike - Triple Impact
                                        Spell Normal
                                        Six Strike - Triple Impact

                                          If you control 3 or more face-up "Six Samurai" monsters, you can activate 1 of these effects: ● Destroy all face-up monsters your opponent controls. ● Destroy all face-up Spell/Trap Cards your opponent controls. ● Destroy all Set Spell/Trap Cards your opponent controls.


                                          1 cardTemple of the Six 1 cardTemple of the Six
                                          Temple of the Six
                                          Spell Field
                                          Temple of the Six

                                            Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card.


                                            2 cardCompulsory Evacuation Device 2 cardCompulsory Evacuation Device
                                            Compulsory Evacuation Device
                                            Trap Normal
                                            Compulsory Evacuation Device

                                              Target 1 monster on the field; return that target to the hand.


                                              2 cardDebunk 2 cardDebunk
                                              Debunk
                                              Trap Counter
                                              Debunk

                                                When a monster effect is activated in the hand or GY: Negate the activation, and if you do, banish it.


                                                1 cardDouble-Edged Sword Technique 1 cardDouble-Edged Sword Technique
                                                Double-Edged Sword Technique
                                                Trap Normal
                                                Double-Edged Sword Technique

                                                  Target 2 "Six Samurai" monsters in your GY; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.


                                                  2 cardMusakani Magatama 2 cardMusakani Magatama
                                                  Musakani Magatama
                                                  Trap Counter
                                                  Musakani Magatama

                                                    When your opponent activates a Spell/Trap Card, or monster effect, that destroys a card(s), while you control a "Six Samurai" monster: Negate the activation, and if you do, destroy it.


                                                    1 cardReturn from the Different Dimension
                                                    1 cardReturn from the Different Dimension
                                                    Return from the Different Dimension
                                                    Trap Normal
                                                    Return from the Different Dimension

                                                      Pay half your Life Points; Special Summon as many of your banished monsters as possible. During the End Phase, banish all monsters that were Special Summoned by this effect.


                                                      1 cardSolemn Judgment
                                                      1 cardSolemn Judgment
                                                      Solemn Judgment
                                                      Trap Counter
                                                      Solemn Judgment

                                                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                        Tag(s):

                                                        1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                                                        Ally of Justice Catastor
                                                        DARK 5
                                                        Ally of Justice Catastor
                                                        • ATK:

                                                        • 2200

                                                        • DEF:

                                                        • 1200


                                                        1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                                        1 cardArmory Arm 1 cardArmory Arm
                                                        Armory Arm
                                                        LIGHT 4
                                                        Armory Arm
                                                        • ATK:

                                                        • 1800

                                                        • DEF:

                                                        • 1200


                                                        1 Tuner + 1 or more non-Tuner monsters Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                                        1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                                        Black Rose Dragon
                                                        FIRE 7
                                                        Black Rose Dragon
                                                        • ATK:

                                                        • 2400

                                                        • DEF:

                                                        • 1800


                                                        1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                                        1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                                                        Brionac, Dragon of the Ice Barrier
                                                        WATER 6
                                                        Brionac, Dragon of the Ice Barrier
                                                        • ATK:

                                                        • 2300

                                                        • DEF:

                                                        • 1400


                                                        1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                                        1 cardColossal Fighter 1 cardColossal Fighter
                                                        Colossal Fighter
                                                        DARK 8
                                                        Colossal Fighter
                                                        • ATK:

                                                        • 2800

                                                        • DEF:

                                                        • 1000


                                                        1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.


                                                        1 cardLegendary Six Samurai - Shi En 1 cardLegendary Six Samurai - Shi En
                                                        Legendary Six Samurai - Shi En
                                                        DARK 5
                                                        Legendary Six Samurai - Shi En
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 1400


                                                        1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.


                                                        1 cardNaturia Barkion 1 cardNaturia Barkion
                                                        Naturia Barkion
                                                        EARTH 6
                                                        Naturia Barkion
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 1800


                                                        1 EARTH Tuner + 1 or more non-Tuner EARTH monsters During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                                                        1 cardNaturia Beast 1 cardNaturia Beast
                                                        Naturia Beast
                                                        EARTH 5
                                                        Naturia Beast
                                                        • ATK:

                                                        • 2200

                                                        • DEF:

                                                        • 1700


                                                        1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                                                        1 cardNaturia Landoise 1 cardNaturia Landoise
                                                        Naturia Landoise
                                                        EARTH 7
                                                        Naturia Landoise
                                                        • ATK:

                                                        • 2350

                                                        • DEF:

                                                        • 1600


                                                        1 EARTH Tuner + 1 or more non-Tuner EARTH monsters While this card is face-up on the field, you can send 1 Spell Card from your hand to the Graveyard to negate the activation of an Effect Monster's effect and destroy it.


                                                        1 cardStardust Dragon 1 cardStardust Dragon
                                                        Stardust Dragon
                                                        WIND 8
                                                        Stardust Dragon
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 2000


                                                        1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                                        1 cardT.G. Hyper Librarian
                                                        1 cardT.G. Hyper Librarian
                                                        T.G. Hyper Librarian
                                                        DARK 5
                                                        T.G. Hyper Librarian
                                                        • ATK:

                                                        • 2400

                                                        • DEF:

                                                        • 1800


                                                        1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                                        1 cardTrishula, Dragon of the Ice Barrier 1 cardTrishula, Dragon of the Ice Barrier
                                                        Trishula, Dragon of the Ice Barrier
                                                        WATER 9
                                                        Trishula, Dragon of the Ice Barrier
                                                        • ATK:

                                                        • 2700

                                                        • DEF:

                                                        • 2000


                                                        1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                                                        1 cardAdreus, Keeper of Armageddon 1 cardAdreus, Keeper of Armageddon
                                                        Adreus, Keeper of Armageddon
                                                        DARK
                                                        Adreus, Keeper of Armageddon
                                                        • ATK:

                                                        • 2600

                                                        • DEF:

                                                        • 1700


                                                        2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.


                                                        1 cardLeviair the Sea Dragon 1 cardLeviair the Sea Dragon
                                                        Leviair the Sea Dragon
                                                        WIND
                                                        Leviair the Sea Dragon
                                                        • ATK:

                                                        • 1800

                                                        • DEF:

                                                        • 1600


                                                        2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.


                                                        1 cardNumber 39: Utopia 1 cardNumber 39: Utopia
                                                        Number 39: Utopia
                                                        LIGHT
                                                        Number 39: Utopia
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 2000


                                                        2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                                        ocg
                                                        Secret Six Samurai
                                                        5







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